Engineering_
Engineering / part of a worker making sounds extremely pure_ Taken from Pure Data community
Tried to experiment a bit with shaders lately (still very basic #glsl programming with vertex and fragment shaders through #Processing), controlling the parameters from Pd. Sound (like visuals) is generated based on simplex3d noise and 2 sound sources are combined with a zero crossing granulator I built a few weeks ago (and will share here soon, too, for anyone to play around with).
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